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Ride to Hell is a Commercial software in the category Miscellaneous developed by Deep Silver. Weapons and ammunition can be scavenged from defeated enemies. Unarmed combat actions include guard breaking, countering enemy attacks, context kills with environmental objects, and a quick-time event based instant takedowns. The player can use a variety of guns and melee weapons, as well as throwing knives and dynamite. These levels are linear, usually guarded by several lower level enemies with a high ranking Devil's Hand member serving as the boss enemy at the end. Main levels generally consist of a mixture of third-person, cover-based shooter and beat-'em-up gameplay. Combat can also occur in these segments, consisting of quick-time event melee attacks, shooting from a sidecar while an AI companion drives, or getting close enough to allow an AI companion to shoot. Impacts and collisions lead to either a checkpoint reset (the screen fades and the player is sent backwards to the last clear stretch of road) or death. The game's levels generally begin with a motorcycle driving segment in which only forward movement is allowed and obstacles must be avoided by using ramps and powerslides. The player controls Jake Conway from a third-person perspective. Ride to Hell is an action-adventure game developed by Eutechnyx and published by Deep Silver.
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